![]() ![]() While Sonic and Shadow's fast-paced levels are consistently incredible, the stages in which players take control of the other characters usually come with a drastic drop in quality. Not every stage in Sonic Adventure 2 is a winner. RELATED: What Modern Racing Games Can Learn from Burnout 3 Practically every stage is filled with these over-the-top and ridiculously fun moments, which helps the gameplay match the excitement of its story. Moments like the explosive police chase through Radical Highway and the race against a building-sized semi-truck at the end of City Escape are only a few examples of the creative and often absurd scenarios that Sonic Adventure 2 constantly delivers. Sonic and Shadow's stages play out like high-octane action films with plenty of bombastic set pieces and physics-defying stunts. However, Sonic Adventure 2's commitment to delivering a cinematic experience extends to its exciting levels. Of course, most players don't play Sonic games for their story. The end result is one of the most memorable stories in the franchise, despite its moments of hammy voice acting and unintentional hilarity. Unlike those games, Sonic Adventure 2 wisely balances its heavier topics with the lighthearted charm that made prior Sonic games so enjoyable. Thankfully, this plot never succumbs to the overly gritty tone seen in some of the series' later entries like Shadow the Hedgehogor Sonic '06. Sonic Adventure 2 aims to deliver a darker story than any of the prior games one that surprised players with its prominent focus on character deaths, government coverups, and antagonists with more complex motives than the usual Sonic villains. While this sounds like a considerable downgrade, Sonic Adventure 2 uses its more focused gameplay and lack of extended downtime between levels to create an unusually narrative-focused Sonic game. The sequel scales back on the first game's most ambitious ideas by halving the number of distinct gameplay types and removing the hub world entirely. Sonic Adventure 2 improves the controls and mechanics of its predecessor, though some of the original's features didn't make a return. Along with adapting the series to 3D, Sonic Adventure also featured an ambitious hub world, a fleshed-out story, and six unique playable characters. While the game was somewhat unpolished compared to its 2D predecessors, it retained the breakneck speed, memorable music, and creative levels that define the Sonic series. Most attempts resulted in disastrous flops like Bubsy 3D and Castlevania 64, but Sega managed to stick the landing (albeit after a few failed tries) with the original Sonic Adventure. During the rise of 3D gaming in the late '90s, countless 2D platformer franchises attempted to follow the success of Super Mario 64 by bringing their own mascots into a 3D space. ![]()
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